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Position and Coordinate Systems

Every later chapter of this course makes statements about two things: the position of an object, and the change of that position with time. This chapter defines the terms for both. Every quantity is stated in SI units (meters, seconds, kilograms, and joules), so each number has exactly one unit.

The Position of an object is a vector from a fixed origin to the object. In the plane, the position has two coordinates: the Horizontal coordinate and the Vertical coordinate. Each coordinate is a function of Time. So the position at time t\explain{motion.time}{t} is the pair of the two coordinates at time t\explain{motion.time}{t}:

r(t)=(x(t), y(t))\explain{motion.position}{\mathbf{r}}(\explain{motion.time}{t}) = \bigl(\explain{coordinate-x}{x}(\explain{motion.time}{t}),\ \explain{coordinate-y}{y}(\explain{motion.time}{t})\bigr)

The two coordinates in (1.1.1) are separate functions of the same time t\explain{motion.time}{t}. So the motion of a projectile can be analyzed as two one-dimensional motions, one horizontal and one vertical, with one common time [1].

The horizontal and the vertical coordinate are the Cartesian coordinates of a point. Polar coordinates are a second way to state the same point. They give the distance of the point from the origin, which is the Polar radius, and the direction of the point from the origin, which is the Polar angle. The two coordinate systems contain the same information, so each converts into the other.

The Pythagorean theorem gives the polar radius from the two Cartesian coordinates, and the arctangent gives the polar angle:

ρ=x2+y2,φ=arctan⁡ ⁣(yx)\explain{polar-radius}{\rho} = \sqrt{\explain{coordinate-x}{x}^{2} + \explain{coordinate-y}{y}^{2}}, \qquad \explain{polar-angle}{\varphi} = \arctan\!\left(\frac{\explain{coordinate-y}{y}}{\explain{coordinate-x}{x}}\right)

The arctangent in (1.1.2) gives angles between −90∘-90^{\circ} and 90∘90^{\circ} only. These angles cover the right half of the plane. For a point in the left half of the plane, add 180∘180^{\circ} to the result. For example, the points (−1,−1)(-1, -1) and (1,1)(1, 1) have the same ratio y/x\explain{coordinate-y}{y}/\explain{coordinate-x}{x}, but they are on opposite sides of the origin. The conversion from polar to Cartesian coordinates in § 1.1.2.2 has no such restriction.

The polar radius multiplied by the cosine and by the sine of the polar angle gives the two Cartesian coordinates:

x=ρcos⁡(φ),y=ρsin⁡(φ)\explain{coordinate-x}{x} = \explain{polar-radius}{\rho}\cos(\explain{polar-angle}{\varphi}), \qquad \explain{coordinate-y}{y} = \explain{polar-radius}{\rho}\sin(\explain{polar-angle}{\varphi})

A launch velocity is usually stated in polar form: a speed and an angle above the horizontal. The conversion in (1.1.3) applies to every vector in the plane. So it also gives the horizontal and the vertical component of a launch velocity.

The Velocity vector is defined as the time derivative of the position. The derivative of a vector is the vector of the derivatives of its coordinates:

v(t)=drdt=(dxdt, dydt)\explain{velocity-vector}{\mathbf{v}}(\explain{motion.time}{t}) = \frac{d\explain{motion.position}{\mathbf{r}}}{d\explain{motion.time}{t}} = \left(\frac{d\explain{coordinate-x}{x}}{d\explain{motion.time}{t}},\ \frac{d\explain{coordinate-y}{y}}{d\explain{motion.time}{t}}\right)

A dot over a letter is a short way to write the Time derivative: x˙\explain{motion.time-derivative}{\dot{\explain{coordinate-x}{x}}} is the time derivative of the horizontal coordinate. With this notation, (1.1.4) is v(t)=(x˙, y˙)\explain{velocity-vector}{\mathbf{v}}(\explain{motion.time}{t}) = (\explain{motion.time-derivative}{\dot{\explain{coordinate-x}{x}}},\ \explain{motion.time-derivative}{\dot{\explain{coordinate-y}{y}}}).

The Acceleration is defined as the time derivative of the velocity. So the acceleration is the second time derivative of the position:

a(t)=dvdt=d2rdt2\explain{motion.acceleration}{\mathbf{a}}(\explain{motion.time}{t}) = \frac{d\explain{velocity-vector}{\mathbf{v}}}{d\explain{motion.time}{t}} = \frac{d^{2}\explain{motion.position}{\mathbf{r}}}{d\explain{motion.time}{t}^{2}}

If the position is twice differentiable with respect to time, (1.1.4) and (1.1.5) are correct. Neither equation assumes that the acceleration is constant in size or in direction.

Every later scenario in this course adds one assumption: the Acceleration is constant in size and in direction.

With a constant acceleration, integrating (1.1.5) once with respect to time gives the velocity at time t\explain{motion.time}{t} from the initial velocity:

v(t)=v0+a t\explain{velocity-vector}{\mathbf{v}}(\explain{motion.time}{t}) = \explain{velocity-vector}{\mathbf{v}}_0 + \explain{motion.acceleration}{\mathbf{a}}\,\explain{motion.time}{t}

Integrating (1.1.6) once more with respect to time gives the position at time t\explain{motion.time}{t} from the initial position and the initial velocity:

r(t)=r0+v0 t+12a t2\explain{motion.position}{\mathbf{r}}(\explain{motion.time}{t}) = \explain{motion.position}{\mathbf{r}}_0 + \explain{velocity-vector}{\mathbf{v}}_0\,\explain{motion.time}{t} + \tfrac{1}{2}\explain{motion.acceleration}{\mathbf{a}}\,\explain{motion.time}{t}^{2}

The later chapters of this course use (1.1.7) more than any other equation. Its horizontal and its vertical coordinate give two independent equations. For a projectile, gravity accelerates only the vertical motion. So the horizontal velocity component is constant. The vertical velocity component decreases, is zero at the highest point, and is negative after the highest point.

Example 1.1.1 Calculation examples between coordinate systems

Link to Example 1.1.1: Calculation examples between coordinate systems

Cartesian to polar

A point is at x=3 m\explain{coordinate-x}{x} = 3\ \text{m} and y=4 m\explain{coordinate-y}{y} = 4\ \text{m}. Substituting these coordinates into (1.1.2) gives its Polar radius:

ρ=(3 m)2+(4 m)2=9 m2+16 m2=5 m\begin{aligned} \explain{polar-radius}{\rho} &= \sqrt{(3\ \text{m})^{2} + (4\ \text{m})^{2}}\\ &= \sqrt{9\ \text{m}^2 + 16\ \text{m}^2}\\ &= 5\ \text{m} \end{aligned}

The point is in the right half of the plane, so its Polar angle is arctan⁡(4/3)≈53.1∘\arctan(4/3) \approx 53.1^{\circ} above the horizontal (approximately 0.93 rad0.93\ \text{rad}).

Polar to Cartesian

A ball is thrown with a speed of 10 m/s10\ \text{m/s} at 30∘30^{\circ} above the horizontal. Applying (1.1.3) to this launch velocity gives its horizontal and vertical components:

v0=(10 m/scos⁡(30∘), 10 m/ssin⁡(30∘))≈(8.66, 5.00) m/s\begin{aligned} \explain{velocity-vector}{\mathbf{v}}_0 &= \bigl(10\ \text{m/s}\cos(30^{\circ}),\ 10\ \text{m/s}\sin(30^{\circ})\bigr)\\ &\approx (8.66,\ 5.00)\ \text{m/s} \end{aligned}
Table 1.1.1Two points in both coordinate systems. Points A and B, each with its Cartesian coordinates x and y and its polar coordinates ρ and φ.
PointHorizontal coordinate (meters)x (m)\explain{coordinate-x}{x}\ \text{(m)}Vertical coordinate (meters)y (m)\explain{coordinate-y}{y}\ \text{(m)}Polar radius (meters)ρ (m)\explain{polar-radius}{\rho}\ \text{(m)}Polar angle (degrees)φ (°)\explain{polar-angle}{\varphi}\ \text{(°)}
A34553.1
B8.665.001030.0

Table 1.1.1 states two points in both coordinate systems. Point A is the point of the first example in Example 1.1.1. Point B has the numbers of the second example, as a position in m\text{m} instead of a velocity in m/s\text{m/s}.

Knowledge check 1.1.1 Position and coordinates

Link to Knowledge check 1.1.1: Position and coordinates

  1. Ling et al., University Physics Volume 1 (2016). ch. 3, “Time, Position, and Displacement”. https://openstax.org/details/books/university-physics-volume-1 draft ↩
Notation used on this page (11)
xxHorizontal coordinatedraft

The signed distance from the origin along the horizontal axis, measured positive to the right.

Units: meters

yyVertical coordinatedraft

The signed distance from the origin along the vertical axis, measured positive upward.

Units: meters

φ\varphiPolar angledraft

The angle from the positive horizontal axis to the line joining the origin to the point, measured counterclockwise.

Units: degrees

ρ\rhoPolar radiusdraft

The straight-line distance from the origin to the point, never negative.

Units: meters

v\mathbf{v}Velocity vectordraft

The rate of change of position with time, carrying both components at once so the horizontal and vertical motions stay separate.

Units: meters per second

a\mathbf{a}Accelerationdraft

The rate at which velocity changes with time. In this course it is held constant over a scenario, so it is the same vector at every instant.

a=d vdt\explain{motion.acceleration}{\mathbf{a}} = \dfrac{d\,\explain{motion.velocity}{\mathbf{v}}}{d\explain{motion.time}{t}}

Units: meters per second squared

v0v_0Launch speeddraft

The object's speed at the start of the scenario being analyzed — its initial velocity in a straight-line problem, or its launch speed the instant a projectile leaves the ground.

Units: meters per second

r\mathbf{r}Positiondraft

The object's location at elapsed time t, taken as a vector from a fixed origin so a two-dimensional motion keeps its horizontal and vertical parts separate.

r=(x, y)\explain{motion.position}{\mathbf{r}} = (\explain{motion.position.horizontal-coordinate}{x},\ \explain{motion.position.vertical-coordinate}{y})
Symbols
xxhorizontal coordinate(meters)
yyvertical coordinate(meters)

Units: meters

ttTimedraft

Elapsed time since the object was launched or released, measured in seconds.

Units: seconds after launch

□˙\dot{\square}Time derivativedraft

The rate of change of a quantity with time, written as a dot over the quantity's letter.

Units: per second

v(t)v(t)Velocitydraft

The rate at which position changes with time. It is a vector; in a straight-line problem only its size and sign matter, and that is what the scalar v(t) tracks.

v=d rdt ;v(t)=v0+a t\explain{motion.velocity}{\mathbf{v}} = \dfrac{d\,\explain{motion.position}{\mathbf{r}}}{d\explain{motion.time}{t}}\,;\quad \explain{motion.velocity}{v(t)} = \explain{motion.launch-speed}{v_0} + \explain{motion.velocity.constant-acceleration}{a}\,\explain{motion.time}{t}
Symbols
aaconstant acceleration(meters per second squared)

Units: meters per second