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Velocity Under Constant Acceleration

The Velocity of an object states its speed and its direction of motion at one instant. In this chapter, the object moves along one straight line. So the velocity is a signed number: its absolute value is the speed, and its sign is the direction. The Acceleration is constant during the scenario. On one axis, the vector equation (1.1.6) gives the velocity at time t\explain{motion.time}{t} as the Launch speed plus the acceleration multiplied by t\explain{motion.time}{t}:

v(t)=v0+at\explain{motion.velocity}{v(t)} = \explain{motion.launch-speed}{v_0} + \explain{motion.acceleration}{a} \explain{motion.time}{t}

(1.2.1) is exact, not an approximation. The acceleration is defined as the rate of change of the velocity. If the acceleration is constant, integrating this definition over time gives (1.2.1) without an error term [1]. The same integration for a vector is in § 1.1.4.1.

Example 1.2.1 Speeding up and braking at a constant acceleration

Link to Example 1.2.1: Speeding up and braking at a constant acceleration

Entering a highway

A car enters a straight on-ramp at a Launch speed of 5 m/s5\ \text{m/s} and has a constant Acceleration of 2 m/s22\ \text{m/s}^2. Substituting these values and a time of 4 s4\ \text{s} into (1.2.1) gives its velocity:

v(4)=5 m/s+2 m/s2×4 s=5 m/s+8 m/s=13 m/s\begin{aligned} \explain{motion.velocity}{v(4)} &= 5\ \text{m/s} + 2\ \text{m/s}^2 \times 4\ \text{s}\\ &= 5\ \text{m/s} + 8\ \text{m/s}\\ &= 13\ \text{m/s} \end{aligned}

Braking to a stop

A cyclist moves at a Launch speed of 8 m/s8\ \text{m/s} and brakes with a constant Acceleration of −2 m/s2-2\ \text{m/s}^2. Substituting these values and a time of 3 s3\ \text{s} into (1.2.1) gives its velocity:

v(3)=8 m/s+(−2 m/s2)×3 s=8 m/s−6 m/s=2 m/s\begin{aligned} \explain{motion.velocity}{v(3)} &= 8\ \text{m/s} + (-2\ \text{m/s}^2) \times 3\ \text{s}\\ &= 8\ \text{m/s} - 6\ \text{m/s}\\ &= 2\ \text{m/s} \end{aligned}

Each second of braking takes 2 m/s2\ \text{m/s} off the velocity:

TimeVelocity
0 s0\ \text{s}8 m/s8\ \text{m/s}
1 s1\ \text{s}6 m/s6\ \text{m/s}
2 s2\ \text{s}4 m/s4\ \text{m/s}
3 s3\ \text{s}2 m/s2\ \text{m/s}

Point at a symbol, in the text or in an equation, to open its explanation. Click the symbol to keep the explanation open while you read.

Table 1.2.1The two worked examples at a glance. Each scenario's launch speed, acceleration and time, and the velocity they give.
ScenarioLaunch speed (m/s)\text{(m/s)}Acceleration (m/s2)\text{(m/s}^2\text{)}Time (s)\text{(s)}Velocity (m/s)\text{(m/s)}
Entering a highway52413
Braking to a stop8-232

Table 1.2.1 compares the inputs and the results of the two examples in Example 1.2.1. Knowledge check 1.2.1 tests the same calculation.

Knowledge check 1.2.1 Velocity under constant acceleration

Link to Knowledge check 1.2.1: Velocity under constant acceleration

  1. Ling et al., University Physics Volume 1 (2016). ch. 3, “Instantaneous Velocity and Speed”. https://openstax.org/details/books/university-physics-volume-1 draft ↩
Notation used on this page (5)
a\mathbf{a}Accelerationdraft

The rate at which velocity changes with time. In this course it is held constant over a scenario, so it is the same vector at every instant.

a=d vdt\explain{motion.acceleration}{\mathbf{a}} = \dfrac{d\,\explain{motion.velocity}{\mathbf{v}}}{d\explain{motion.time}{t}}

Units: meters per second squared

v0v_0Launch speeddraft

The object's speed at the start of the scenario being analyzed — its initial velocity in a straight-line problem, or its launch speed the instant a projectile leaves the ground.

Units: meters per second

r\mathbf{r}Positiondraft

The object's location at elapsed time t, taken as a vector from a fixed origin so a two-dimensional motion keeps its horizontal and vertical parts separate.

r=(x, y)\explain{motion.position}{\mathbf{r}} = (\explain{motion.position.horizontal-coordinate}{x},\ \explain{motion.position.vertical-coordinate}{y})
Symbols
xxhorizontal coordinate(meters)
yyvertical coordinate(meters)

Units: meters

ttTimedraft

Elapsed time since the object was launched or released, measured in seconds.

Units: seconds after launch

v(t)v(t)Velocitydraft

The rate at which position changes with time. It is a vector; in a straight-line problem only its size and sign matter, and that is what the scalar v(t) tracks.

v=d rdt ;v(t)=v0+a t\explain{motion.velocity}{\mathbf{v}} = \dfrac{d\,\explain{motion.position}{\mathbf{r}}}{d\explain{motion.time}{t}}\,;\quad \explain{motion.velocity}{v(t)} = \explain{motion.launch-speed}{v_0} + \explain{motion.velocity.constant-acceleration}{a}\,\explain{motion.time}{t}
Symbols
aaconstant acceleration(meters per second squared)

Units: meters per second